Guided lesson · Improver · Endgames
King and pawn against king: winning and saving it
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Almost every pawn endgame gets reduced to this: king and pawn against king. And the result almost never depends on the pawn — it depends on the kings. The exact same position is a win or a draw depending on whose turn it is and where each king stands. Here you'll see both faces: the exact defense that saves the draw against an extra pawn, and the method that wins when the extra pawn is yours. Knowing how to defend this endgame saves half-points that are worth entire tournaments.
The key idea
Defending: stay in front of the pawn and, when its king advances, retreat STRAIGHT back to take the opposition. Attacking: your king always ahead of the pawn (with one exception you'll see: the rook pawn).
Example 1 · The defense that saves the draw
Black plays, and defends. Watch the key maneuver: retreating straight back to end up face to face every time the pawn advances.
- Ke7 First rule for the defender: the king plants itself in front of the pawn. As long as you're in its way, the pawn doesn't decide anything.
- Kd5 The white king tries to go around a side…
- Kd7 …and Black stands right opposite it: opposition. White moves and has no way to make progress there.
- e6+ White tries with the pawn, giving check.
- Ke7 The king goes back to its post: in front of the pawn.
- Ke5 The white king escorts the pawn from behind.
- Ke8 THE move that saves this endgame, and the one almost everyone gets wrong: retreat STRAIGHT back. No corners, no diagonals: straight, so you can take the opposition the moment its king advances.
- Kd6 White advances looking for a way through…
- Kd8 …and there's the opposition again. Face to face, and it's White to move. There's no way in.
- e7+ The pawn reaches the seventh WITH check. Note this signal: when this check arrives with your king in front, the draw is automatic.
- Ke8 The black king takes its place on the queening square.
- Ke6 And look at the board: the black king isn't in check and has NO legal move. Stalemate. Draw. The perfect defense ends exactly like this.
Example 2 · How you win: the king in front
Now the strong side does things right: the king advances IN FRONT of its pawn and gains the ground before pushing it.
- Ke4 The king comes out ahead of the pawn. Compare with Example 1: there the pawn went first and it ended in a draw. Order is everything.
- Kd6 The defender gives ground on one side.
- Kf5 The white king comes in on the other side. Classic outflanking.
- Ke7 Black rushes to block the way.
- Ke5 Opposition for White: Black has to move and gives way again.
- Kd7 To one side…
- Kf6 …and the white king is already stepping on the sixth rank, ahead of its pawn. Ground gained.
- Ke8 Last barrier.
- e4 And NOW the pawn marches. Look at the picture: the white king on the sixth, the pawn coming from behind. With this setup this endgame always wins — with a single exception: the rook pawn (a- and h-files), where the defender takes refuge in the corner and draws even so.
- Kd7 The defender can no longer cover everything.
- Kf7 The white king takes control of the queening square. The pawn will queen with nothing to stop it. King in front: victory.
Practice
You play Black and you're defending: your opponent has an extra pawn and wants to queen it. Apply the defense from Example 1 — in front of the pawn, and straight retreat to take the opposition — and scrape out the draw.
- Well planted: in front of the pawn. That's where every defense starts. Place your king in front of the pawn, cutting off its path to queening.
- Opposition: face to face and it's White to move. There's no way through. His king has stepped to one side. Stand right opposite it, face to face.
- Back to your post: in front of the pawn, always. The pawn advanced with check. Go back to standing in front of it.
- THE move. Straight retreat, no corners: that way you'll have the opposition ready when his king advances. His king is escorting the pawn from behind. Retreat STRAIGHT back, on the same file, without drifting.
- Opposition again, exactly when it was needed. His pawn can only reach the seventh by giving check — the sign of the draw. His king has come in from the side. Stand opposite it: king to b8.
- And that's it: your king occupies the queening square. His only way to protect the pawn is to stalemate you — a draw — and anything else loses the pawn. Half a point saved with an exact defense. The pawn's check pushes you to the queening square. Go there: it's the refuge of the draw.
You've just saved a draw that many people lose. This defense — in front of the pawn, straight retreat, opposition — turns 'lost' positions into half a point. And one note for the road: against a rook pawn (a- and h-files) the defense is even easier, because the corner always draws. Few things in chess give you so much for so little.